//==============================================================================
// Scourge_Anim.txt
//==============================================================================
//==============================================================================
define sword
{
       	variationlogic
   	set hotspot
   	{
      		version
      		{
             	Visual undeadhammer
      		}
   	}
   	set hotspot
   	{
      		version
      		{
             	Visual undeadmace
      		}
   	}
   	set hotspot
   	{
      		version
      		{
        	    Visual undeadaxe
      		}
   	}
   	set hotspot
   	{
      		version
      		{
        	Visual deansword2
		replacetexture world a excavation sword/rustsword
      		}
   	}
   	set hotspot
   	{
      		version
      		{
       		Visual undeadsksword2
      		}
   	}
   	set hotspot
   	{
      		version
      		{
       		Visual undeadsksword
      		}
   	}
}
//==============================================================================
define shield
{
       	variationlogic
   	set hotspot
   	{
      		version
      		{
		Visual none
      		}
   	}
   	set hotspot
   	{
      		version
      		{
		Visual undeadshield2
		replacetexture Infantry G Hoplite Head iron/Infantry G Hoplite Head dean
      		}
   	}
   	set hotspot
   	{
      		version
      		{
		Visual undeadshield3
      		}
   	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual undeadsk_bored
				connect righthand sword hotspot
				connect leftforearm shield hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual undeadsk_idle
				connect righthand sword hotspot
				connect leftforearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual undeadsk_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				connect righthand sword hotspot
				connect leftforearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual undeadsk_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect righthand sword hotspot
				connect leftforearm shield hotspot
         }
			version
         {
				Visual undeadsk_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.49 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect righthand sword hotspot
				connect leftforearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual undeadsk_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect righthand sword hotspot
				connect leftforearm shield hotspot
				}
			}
		}
	}
}